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Autodesk, Inc.
Industry: Software
Number of terms: 4366
Number of blossaries: 1
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In dynamics, the simulation of realistic fluid motion, such as water, clouds or fog. For example, you can texture dynamic fluids, have them collide with and move geometry, or interact with particles.
Industry:Software
In FBIK (full-body IK), a type of constraint that prevents a character's hands or feet from going through the floor. Hands react to the floor by bending fingers and wrists; feet, by bending toes and ankles. By default, the scene grid is the floor contact surface, but you can also use floor contact planes to define other floor heights.
Industry:Software
In IK animation, an additional node that is created automatically when an IK handle is created. The IK handle is connected to the end effector. As you pose the IK handle, the end effector drives the IK chain. By default the end effector is located at the last joint of an IK chain, but it can be moved to make the IK handle appear to be at a different point in the skeletal hierarchy. An example is an arm with joints created at the shoulder, elbow, forearm and wrist. The IK chain goes from shoulder to forearm. Moving the end effector to the wrist puts the IK handle in a more intuitive location for the animator.
Industry:Software
In IK animation, the last joint in the joint chain controlled by an IK handle. The end joint is located below the start joint in the skeleton’s action hierarchy.
Industry:Software
In Inverse Kinematics (IK), selection and manipulation handles for IK.
Industry:Software
In Maya Fur, a direction normal to the surface of an object. By default, each hair making up the fur points towards the fur normals. If the fur appears too short, the fur normals may need to be reversed so that the fur points outwards. (You can reverse the fur normals without changing the surface normals.)
Industry:Software
In Maya Fur, a file that defines all aspects of fur. This file is required to build equalizer maps, shadow maps, and fur images.
Industry:Software
In Maya Fur, a visual approximation of the fur description, shown on your model while you work. When you attach a fur description to a surface, fur feedback appears automatically on the surface. If a surface has more than one fur description attached to it, you can select which fur feedback displays, or choose to display no fur feedback at all.
Industry:Software
In Maya Fur, default settings that determine fur render options.
Industry:Software
In Maya Fur, shadow and shading effects that make the fur or hair look more realistic, created with fur light attributes.
Industry:Software