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Autodesk, Inc.
Industry: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
1) In animation, an animatable attribute displayed in the Channel Box. See Channel Box. 2) In rendering and imaging, a component of a pixel. Primary channels are typically primary colors, such as RGB, but may also be alpha or Z-depth.
Industry:Software
An editing window where you can view and edit an object’s keyable attributes (such as transformations, keys, and expressions). The Channel Box is the most streamlined tool for editing object attributes. To add or remove attributes, use the Channel Control. Channel box is also known as parameter panel, coordinate manager, or transformation/rotation menu cells.
Industry:Software
A window that displays all of a node’s attributes, and lets you make them keyable or not keyable, and editable or not editable (that is, unlocked or locked). The Channel Control lets you add attributes to the items displayed in the Channel Box, which lists only keyable attributes.
Industry:Software
In animation, a model that uses special attributes such as skeleton joints and IK for animation. These attributes are set up and animated together, making it possible to create the complex mechanics required by characters.
Industry:Software
A window that lets you map animation from a source character to a target character. Use the Character Mapper to establish a relationship between a source and target character's nodes or attributes so that you can import and export or copy and paste animation clips between the mapped characters in the Trax Editor.
Industry:Software
In animation, a partition that by default includes all the character sets. Partitions prevent the sets in them from including any overlapping members that could cause problems.
Industry:Software
In animation, a set that includes all of a character’s attributes.
Industry:Software
In animation, the process of preparing a 3D model with accompanying joints and skeletons for animation. Also known as rigging.
Industry:Software
A scene file that is read or referenced by another scene (called a parent scene). Child scenes and their parent scenes residing on a disk (or on a network) together make up a scene.
Industry:Software
An object whose attributes are controlled by its parent. A child can be the parent of other children.
Industry:Software